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Unity Developer

âš’ Unity Engine | C++

Casual Games in Unity Engine

This collection of casual games was created as part of a personal project for practice purposes.

  • The primary goal of this project is to learn game programming concepts by developing various games. It includes classic games like 2048 and Tic Tac Toe.

  • All the games were developed using the Unity Engine with C# and assets sourced from external websites and the Unity Asset Store. Some games are complete, while others are works in progress and are updated periodically.

  • Youtube
  • Github

âš’ Unity Engine | C++

Hypercasual Games in Unity Engine

This collection of hyper-casual games was created as a personal project for skill-building and practice.

  • The primary goal of the project is to explore game programming concepts by developing a variety of hyper-casual games. It includes modern hyper-casual games inspired by trending mechanics in mobile gaming.

  • All games were developed using Unity Engine with C#, utilizing assets from external sources and the Unity Asset Store. Some games are fully developed, while others are in progress and receive periodic updates.

  • Youtube
  • Github

âš’ Unity Engine | C++

The Wombats: Official Game
BeGames LTD. (MVG Studios)
Sr. Unity Developer

As a Sr. Unity Developer at BeGames LTD (MVG Studios), I contributed to The Wombats: Official Game, a casual mobile racing game set on a vibrant world tour with a rock band.

  • Car Physics and Controls: Developed realistic car physics and responsive controls to enhance the gameplay experience.

  • Adaptive AI: Crafted adaptive car behaviour for more challenging and engaging races.

  • Performance Optimization: Implemented Singleton and Object Pool patterns to ensure smooth performance.

  • UI Animations: Enhanced user experience by using DOTween for smooth and dynamic UI animations.

  • Monetization: Integrated in-app purchases and ad services for effective revenue generation.

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âš’ Unity Engine | C++

Sacred Bow - Archery Mechanics

  • Realistic Archery System: Players draw a bow and release arrows with physics-based mechanics.

  • Aiming Mechanism: Provides precise control for accurate shooting and targeting.

  • Trajectory Calculation: Calculates arrow paths realistically for immersive gameplay.

  • Hit Detection: Ensures accurate and responsive feedback upon impact with targets.

  • Suitable for Action/RPG Games: Designed for ranged combat scenarios, enhancing action and RPG gameplay.

  • Youtube
  • Github

âš’ Unity Engine  |  C#  

Unity Editor Tools

  • Automates creation of standardized project folder structures in Unity for efficient organization.

  • Allows customization of folder icons within Unity for easier visual management.

  • Integrates into the Unity Editor with a "Custom Tools" menu for quick access.

  • Youtube
  • Github

âš’ Unity Engine  |  C#  

Tikky Tokky Drop Game

  • At BeGames Ltd. (MVG Studios), I served as Sr. Unity Developer on TikkyTokky Drop Game, an engaging, influencer-themed endless runner.

  • I built core mechanics, including character controls and procedural level generation, while designing dynamic AI-driven obstacles to elevate gameplay. My contributions included optimizing assets for efficient memory use, integrating Unity Ads and IAP for monetization, and developing custom tools to streamline the development process and improve workflow efficiency.

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âš’ Unity Engine  |  C#  

Anton 2D Platformer

A classic 2D platformer mechanic with jumping, wall sliding, and dashing. The focus is on smooth character movement and tight controls to deliver a satisfying gameplay experience.

  • Youtube
  • Github

âš’ Unity Engine  |  C#  

Mavin All-Stars Runner

  • As Sr. Unity Developer at BeGames LTD (MVG Studios), I contributed to Mavin All Stars Runner, an endless runner featuring Mavin universe icons racing through Lagos. I developed core mechanics like character controls, procedural level generation, and dynamic obstacle AI for engaging gameplay.

  • My work included asset optimization and code efficiency for smooth mobile performance, along with integrating UI animations using DOTween.

  • Implemented Unity Ads, IAP, leaderboards, and Facebook SDK to enhance monetization and track app metrics.

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âš’ Unity Engine | C#

Taxi Racer 

A cross-platform casual game made during my time at Smash Game Studios.

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    Hi, I'm Rahul Chandra,

    I'm a game programmer based in the United Kingdom with a strong focus on developing immersive gameplay mechanics and seamless player interactions. With over four years of experience in game development, I’ve worked with leading studios like BeGames Ltd. and contributed to a UK No.1 app. My expertise spans AAA  development in Unreal Engine with C++ and Unity with C#, where I specialize in creating procedural systems, dynamic animation, and combat mechanics. Known as a problem solver and continuous learner, I thrive on crafting optimized, clean code for intuitive and engaging player experiences.
     

     Want to know more? My contact information is in my resume below, or feel free to connect with me on social media.

    • Linekdin
    • Github
    • Artstation
    • Itch.io
    • Youtube

    LANGUAGES

    • C++

    • C#

    • Python

    TECHNOLOGY

    • Unreal Engine

    • Unity

    • OpenGL

    • SDL2

    • SFML

    • Houdini

    TOOLS

    • Git / GitHub

    • Photoshop

    • MS Office

    • BitBucket

    SKILLS

    • 3D Math

    • AI

    • Multiplayer

    • DSA

    • Design Patterns

    • Code Refactoring

    • Tools Development

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